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Archive for October 4th, 2008

Sansa Fuze updated to support Ogg and FLAC

Saturday, October 4th, 2008

by Nilay Patel, posted Oct 4th 2008 at 5:18PM


SanDisk just released a firmware update for the Sansa Fuze — pretty minor, except it adds in support for FLAC and Ogg, which should make fans of jam bands and lossless music encoding extremely happy. Nothing much else of note here apart from some UI tweaks and big fixes, but Fuze owners will be appreciative, we’re sure.

[Via DAPreview]

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Filed under: Portable Audio

VoIP comes to iPhone

Saturday, October 4th, 2008

FROM APPLETELL - Apple has finally allowed a Voice Over Internet Protocol (VoIP) program to be made available for the iphone. Fring is available now at the iTunes store for free.
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PIE United cranks out HD-0310 1080p Digital Photo Viewer

Saturday, October 4th, 2008

by Darren Murph, posted Oct 4th 2008 at 10:45AM


If you don’t have quite enough set-tops sitting underneath your HDTV, we’ve got one more to fill that tiny gap over there on the right. PIE United has introduced a rather quizzical device aimed at folks who love to show off photos of their journeys around the world on the big screen. The HD-0310 1080p Digital Photo Viewer connects up via HDMI and supports 12 types of flash cards along with USB drives; in addition to photos, it’ll play back video clips and MP3 files. Oh, and just in case you’re fresh out of HDMI ports, this thing packs a single input in order to connect another HDMI device and switch between the two. Not too sure how much this will run the layman, but outfits looking to buy in bulk should be able to land a killer deal.

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Filed under: Digital Cameras, Home Entertainment

Gadgetell Behind the Scenes: Technology used in MLB’s Instant Replay

Saturday, October 4th, 2008

As technology gets more and more advanced everyday, it is no surprise that we often find new technology being used in places we often wouldn’t have imagined a few years ago.  Baseball is a professional sport in which there was limited technology used in the past.  However, just as everything changes over time, so has baseball. 

Many professional sports leagues, such as the NBA, NFL, and NHL, have already adopted the use of Instant Replay.  Yet, baseball failed to incorporate this technology into everyday use, until recently.  As of now, it is only used to find out whether a home run is, in fact, a home run, or if it should be a double or a foul ball.  A home run call that was ruled incorrectly by an umpire can ultimately change an inning, game, series, or a season.  Such an effect has led Commissioner Bud Selig to introduce Instant Replay to MLB.

How it works

Many grasp the concept of Instant Replay, but many probably do not understand the amount of technology behind it all.  This is how it works:  The crew chief will go to a small gray box located off the field where a 20 inch TV monitor and a phone are located.  The phone is automatically connected to MLBAM’s (Major League Baseball Advanced Media) Manhattan office, their central location for all Instant Replay. 

If the crew chief asks for specific replays of a play that just occurred, the crew in the Manhattan office, consisting of various technicians and umpiring supervisors, will then send back the requested footage.  The interesting part is what they send back - various freeze frames, shots from different angles, the play rewinding, etc.  After the crew chief receives all this, he then analyzes it all and makes the appropriate (and hopefully correct) decision.

The technology behind it all

The interesting part in all this is the efficiency in which everyone performs their task.  In fact, the first time Instant Replay was used, the whole process took only 2 minutes and 15 seconds! 

If we break down all that happens it would seem like it could be a very difficult and time consuming process.  The umpire must contact the New York office, the office edits the specific footage he wants, send it back, and then have the umpire must analyze it.  However, an average baseball game is already pretty long, so I’m pretty sure Commissioner Selig took time into consideration when deciding how to implement Instant Replay.  Overall, the entire process should only take about 2 minutes and 30 seconds as cited by MLB.

There are 3 to 4 feeds sent out for each game and considering there could be 15 games per day, there is a lot of video information flying around.  The Manhattan central office can get between 45-60 different feeds a day, many of which can come in at the same time.  Now, we have to think about how they would receive all that video footage. 

The good thing is that MLB already streams all the games, so gathering the necessary video is not too difficult a process.  MLB spent about 2 months and over 2.5 million dollars prepping a control room that would feature the necessary fiberlink lines, all the monitors, and special telephone lines.  To give some perspective about what the control room would look like, it features four TV screens spread out across the back wall, which receives all the feeds from each game, eight more screens across the other walls with different feeds, and in between would be three rows of computers, assorted video equipment, and the technicians.

Final thoughts

The whole process sounds like one big headache, and to get everything done that the crew chief wants—well that’s not a simple feat.  The amount of precision, efficiency, and pressure that would go into such a process—it is all made possible by today’s technology.  It’s a shame that people take such technology for granted; hopefully this will shed some light on just how much technology impacts our everyday lives in ways we normally wouldn’t imagine.

Read [NYDailyNews]
Read [MLB]
Read [SportsBusinessDaily]
Read [NY Post]
Read [MSN Fox Sports]

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Gemei’s A320 PMP borrows Sony’s button symbols, forgets to say “thanks”

Saturday, October 4th, 2008

by Darren Murph, posted Oct 4th 2008 at 7:44AM


Look, we’ll be honest — Gemei’s PMPs are among the few developed entirely in China that are actually worth a glance, and yes, we’re digging the overall sleekness of the A320. But seriously, could we decide on something other than Sony’s iconic button logos and a very blatant OS X-sourced wallpaper? Petty gripes aside, the handheld should handle a plethora of audio / video formats along with GBA games via an integrated emulator. No telling how much this thing will sell for, but if we had to guess, we’d put it somewhere between “dirt cheap” and “cheap enough.”

[Via TheGadgetSite]

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Filed under: Handhelds, Portable Audio, Portable Video

Digital TV transition has early flaws

Saturday, October 4th, 2008

The much-hyped mandatory transition from analog to digital TV in the United States has begun in Wilmington, NC. 

For those who don’t know, by law, all TV stations that broadcast over the air using analog signals must begin broadcasting exclusively in the new digital format by February 17.  Most U.S. TV stations already offer digital signals, but the majority of non-cable customers are still getting their TV through an old-fashioned analog signal.

The new digital format certainly has its advantages.  Its much better picture and sound quality are the most obvious.  Viewers won’t have to worry about static anymore.  They will, however, have to worry about actually getting the signal to their favorite local stations, The Wall Street Journal reports.

One of the most surprising lessons from the early digital-television transition that took place . . . in Wilmington, N.C., is that some viewers may permanently lose access to certain broadcast channels.

Federal Communications Commission Chairman Kevin Martin said Tuesday that TV stations whose analog signals stretch far beyond their digital broadcast areas may be on the hook to build more antennas to reach those viewers.

The analog signal for Wilmington’s NBC affiliate, WECT-TV Channel 6, one of the stations in the experiment, broadcasts several counties away from its actual digital market.  When WECT stopped broadcasting in an analog format, as all TV stations must do Feb. 17, several customers outside the official market suddenly lost the channel.

While most of these viewers will still be able to access other NBC affiliates closer to their homes, this certainly raises the question as to whether U.S. TV stations are ready for the transition as far as strength of signal is concerned.  Mr. Martin expects about 15% of U.S. TV markets to “shrink in a significant way” after the transition.  With digital broadcasts, viewers either get an excellent picture or they get nothing.  There is no in-between.

Via [The Wall Street Journal]

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Digital TV transition has early flaws

Saturday, October 4th, 2008

The much-hyped mandatory transition from analog to digital TV in the United States has begun in Wilmington, NC. 

For those who don’t know, by law, all TV stations that broadcast over the air using analog signals must begin broadcasting exclusively in the new digital format by February 17.  Most U.S. TV stations already offer digital signals, but the majority of non-cable customers are still getting their TV through an old-fashioned analog signal.

The new digital format certainly has its advantages.  Its much better picture and sound quality are the most obvious.  Viewers won’t have to worry about static anymore.  They will, however, have to worry about actually getting the signal to their favorite local stations, The Wall Street Journal reports.

One of the most surprising lessons from the early digital-television transition that took place . . . in Wilmington, N.C., is that some viewers may permanently lose access to certain broadcast channels.

Federal Communications Commission Chairman Kevin Martin said Tuesday that TV stations whose analog signals stretch far beyond their digital broadcast areas may be on the hook to build more antennas to reach those viewers.

The analog signal for Wilmington’s NBC affiliate, WECT-TV Channel 6, one of the stations in the experiment, broadcasts several counties away from its actual digital market.  When WECT stopped broadcasting in an analog format, as all TV stations must do Feb. 17, several customers outside the official market suddenly lost the channel.

While most of these viewers will still be able to access other NBC affiliates closer to their homes, this certainly raises the question as to whether U.S. TV stations are ready for the transition as far as strength of signal is concerned.  Mr. Martin expects about 15% of U.S. TV markets to “shrink in a significant way” after the transition.  With digital broadcasts, viewers either get an excellent picture or they get nothing.  There is no in-between.

Via [The Wall Street Journal]

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FCC approval ensures American Sony Ericsson X1 users aren’t bandits

Saturday, October 4th, 2008

by Chris Ziegler, posted Oct 4th 2008 at 5:07AM


Now that Sony Ericsson’s mighty X1 has earned the FCC’s love and affection, you won’t be an outlaw for using one in the States — but unfortunately, you won’t be a speed demon everywhere, either. The version that just nabbed approval here is the X1i, and anyone familiar with Sony Ericsson’s naming scheme can tell you that an “i” means a phone’s not really meant for North American consumption; in this case, we’re lucky to squeak by with UMTS Band II support, which means we’ll theoretically be able to pick up some of AT&T’s 1900MHz signal. On 850, though, you’ll be stuck with EDGE. Of course, a true global launch has been in the cards for the X1 from day one, and we’re not worried that we won’t see a more 3G-rife model getting torn down by the feds — this just ain’t it.

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Filed under: cellphones, Handhelds

How would you change Apple’s iPod touch 2G / nano 4G?

Saturday, October 4th, 2008

by Darren Murph, posted Oct 3rd 2008 at 6:45PM


Hope you don’t mind two similar worlds running together, because today we’re asking about not one, but two of Cupertino’s latest. The ipod touch 2G and iPod nano 4G were both simultaneously (give or take a few minutes) announced back in early September, and after getting a chance to handle both, we felt that Apple did a stand-up job with the each of ‘em. That being said, there’s always a thing or two that could use tweaked, added or removed completely, but we’ll spare you any additional opinions from us on that. Instead, we want to know how you, dear reader, would change either of Apple’s freshest PMPs. What are you digging? What’s still not good enough? The floor is yours.

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Filed under: Portable Audio, Portable Video

Sling Media’s Clip+Sling strides into beta, release looks imminent

Saturday, October 4th, 2008

by Darren Murph, posted Oct 3rd 2008 at 9:50AM


Sling Media has a history of not disappointing, and while we were admittedly bummed to see Clip+Sling omitted from SlingPlayer 2.0, it looks like that one gripe is about to be remedied. If you’ll recall, said feature was originally announced way back at the front end of 2007, and now select users are receiving e-mails announcing the launch of a private beta program. The Sling.com portal promises to “give users access to a premier library of content from top TV networks, movie studios, sports leagues and websites,” and reportedly, it’ll let folks “grab snippets of television content, upload them to the Sling site and create playlists and feeds that can be viewed and subscribed to by others.” Is that YouTube / Hulu / Joost / et al. quaking in their boots, or are we just happy it’s Friday?

Update: Sling pinged us to say that the actual Clip+Sling functionality was still in progress and wouldn’t be a part of the initial Sling.com portal. It’s still in the works, though — shame it won’t happen sooner, though.

Gallery: Sling Media’s Clip+Sling strides into beta, release looks imminent

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Filed under: Home Entertainment, Portable Video