iPhone game developers get Torque engine
Monday, July 28th, 2008
iPhone game developers have another option for implementing their titles on Apple’s popular portable. GarageGames has announced it intends to offer the Torque engine for the platform.
Rather than giving you a complete alternative to the Apple SDK it looks like they have taken the best bits from the official SDK and used them alongside Torque to offer something better.
For those that haven’t heard of GarageGames before; they offer the Torque engine for independent developers. Originally just for the PC, it now supports XNA, Wii and has a Game Builder version for 2D games development. All versions of the engine have access to a scripting language, real-time editor and a host of tools for making asset imports a simple task.
At time of writing there seems to be no schedule laid out for when Torque iPhone edition will be released. A blog post by Brett Seyler of GarageGames just suggests that the engine is in beta and being optimized. Brett also explains why they decided to do an iPhone version:
Why do the iphone? That’s pretty easy to answer The iPhone is at its peak in terms of popularity, and now with the Apple Developer SDK open to anyone and the iTunes App Store hosting games, there’s a real path for indies to do very well with their games.
The good aspects of the Torque engine are that it offers a complete package of tools for you to develop games. It also is a proven engine used in many hundreds of games meaning it has been thoroughly stress-tested. I think, if they price this version of the engine right, we are going to see a lot more bedroom coders try out the iPhone platform.
Read more at Gamasutra.com
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